Posted by Bryan | July 10, 2008 at 01:41 AM ET
The Czerka Scientist's strength lies with the bonuses it gives to its allies; its own ability scores are low. Keeping the unit well protected from enemy attacks and under cover or out of sight is vital to its success on the battlefield.
Faction:
Fringe
Cost: 13
Hit Points: 10
Defense: 13
Attack: +1
Damage: 10
Special Abilities: Melee Attack; Blaster Rifle
Upgrade (Allies within 6 squares with nonmelee attacks that
deal exactly 20 Damage gain Jolt [An enemy hit by this character's
attack is considered activated this round; save 11. Huge and
larger characters ignore this effect.]); Blaster Upgrade (Allies
within 6 squares with nonmelee attacks that deal exactly 10
Damage gain Twin Attack [Whenever this character attacks, it
makes 1 extra attack against the same target])
Star Wars Roleplaying Game: Saga Edition Statistics:
Czerka Scientist CL 2
Medium Human:
nonheroic 5/noble 1
Dark Side: 2
Init: +2; Senses Perception:
+10
Languages: Basic, Binary, Bocce, Durese
Defenses:
Ref 11 (flat-footed 11), Fort 11, Will 15
hp 15; Threshold 11
Speed: 6
squares
Melee: knife +2 (1d4–1)
Ranged: by weapon +2
Base: Atk +3; Grp +2
Special Actions: Inspire Confidence
Abilities:
Str 8, Dex 8, Con 10, Int 16, Wis 15, Cha 12
Talents: Inspire Confidence
Feats: Skill Focus (Knowledge [life sciences],
Knowledge [physical sciences]), Skill Training (Mechanics, Perception,
Persuasion, Use Computer), Tech Specialist, Weapon Proficiency
(simple weapons)
Skills: Gather Information +9, Knowledge (bureaucracy)
+11, Knowledge (life sciences) +16, Knowledge (physical sciences)
+16, Mechanics +11, Perception +10, Persuasion +9, Treat Injury
+10, Use Computer +11
Possessions: knife, comlink, datapad, tool
kit, utility belt
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