Dutch Vander Gold Leader (Battle of Yavin) ('04 #13) - Hasbro - Star Wars [Saga - Phase III] (2004)
Star Wars Collectible News, Photos, and Reviews

KOTOR Miniatures Preview - Tusken Raider Scout

Posted by Bryan | July 17, 2008 at 01:00 AM ET

    Next, from the upcoming KOTOR Miniatures from Wizards of the Coast, we're going to take a look at the Tusken Raider Scout.

Tusken Raiders are the ferocious natives of the planet Tatooine. Well known for their nomadic, territorial, and violent nature, Tusken Raiders constantly threaten outlying settlements and isolated travelers. Armed with primitive yet effective weaponry, the Sand People are not to be underestimated. Large groups of Raiders attack settlements, kidnap victims, and destroy vehicles at will in remote areas. Domesticated banthas serve as able mounts, enabling the Sand People to roam large areas of the desert world. The Tusken Raiders cover themselves entirely in layered cloth garments and rags, and they wear distinctive, fearsome masks.

In the Star Wars Miniatures Game, the Tusken Raider Scout is the fourth type of Tusken Raider to be released for the game. It is the toughest Tusken Raider so far, aside from the Tusken Raider on Bantha from the Universe set. Though the Scout costs nearly three times as much as a standard Tusken Raider, it features increases in every stat category. The Scout loses Mighty Swing, but its increased Damage score makes up for the loss. It gains Evade and Stealth, making the Scout a tough miniature to target and hit when it uses cover to approach an enemy unit. Otherwise, the Tusken Raider Scout's stats and abilities are comparable to those of other units of the same cost.

Faction: Fringe
Cost: 11
Hit Points: 30
Defense: 15
Attack: +8
Damage: 20
Special Abilities: Melee Attack; Evade; Stealth


Star Wars Roleplaying Game: Saga Edition Statistics

Tusken Raider Scout CL 4

Medium Tusken Raider: nonheroic 4/scout 3
Dark Side: 4
Init: +3; Senses Perception: +3 (may reroll)
Languages: Tusken

Defenses: Ref 15 (flat-footed 15), Fort 15, Will 13; Evasion
hp 30; Threshold 15

Speed: 6 squares
Melee: gaderffii +8 (1d8+3) or
Melee: gaderffii +5 (1d8+6) with 3 points of Power Attack
Ranged: by weapon +5
Base: Atk +5; Grp +7
Atk Options: Bantha Rush, Power Attack
Special Actions: Acute Senses

Abilities: Str 14, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Talents: Acute Senses, Evasion
Feats: Bantha Rush, Power Attack, Skill Training (Stealth), Skill Training (Ride), Skill Focus (Stealth), Weapon Focus (simple weapons), Weapon Proficiency (rifles, simple weapons)
Skills: Ride +8, Stealth +13, Survival +8
Possessions: gaderffii, desert garb and mask

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