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KOTOR Miniatures Preview - Old Republic Guard

Posted by Bryan | July 23, 2008 at 01:12 AM ET

    Next, we will take a look at the Old Republic Guard in our series of KOTOR Miniature previews from Wizards of the Coast's newest set of Star Wars gaming miniatures.

The Armies of the Republic were made up of local militias and sector forces that reported to their individual generals rather than any central command structure other than minimally coordinated direction from the Defense Ministry. Revan was the first field marshal whose command encompassed all these separate units, a move that made the Republic more able to resist the vast legions of the Mandalorian Neo-Crusaders. However, Army troopers are still dependent on the Navy to move them from theater to theater, meaning that troopers often spend more time as guards on a capital ship than as troopers on the ground.

In the Star Wars Miniatures Game, the Old Republic Guard is a cheap alternative to the Old Republic Soldier (Champions of the Force), costing just over half as much as that character. In exchange, he loses some of his offensive ability, dropping his Attack from +6 to +5 and his Damage from 20 to 10. Still, he has an extra point of Defense to help make up for it.

The lower cost may have some obvious advantages (such as making combined fire a more viable option), but the unit's real value is clear when you consider its Soldier special ability. Counting as a character named Old Republic Soldier would seem most useful in combination with the commander effect of the Old Republic Commander (Champions of the Force), granting the benefits of Double Attack. Furthermore, the Old Republic Captain in the Knights of the Old Republic set has a commander effect that grants Squad Assault (+4 Attack while three allies with the same name as this character are within 6 squares). Because of this, having a lower-cost character that still counts as an Old Republic Soldier makes it easier to use this ability.

Faction: Old Republic
Cost: 5
Hit Points: 10
Defense: 14
Attack: +5
Damage: 10
Special Abilities: Soldier (Counts as a character named Old Republic Soldier)


Star Wars Roleplaying Game: Saga Edition Statistics

Old Republic Guard CL 1

Medium Human: nonheroic 3
Init: +7; Senses Perception: +6
Languages: Basic

Defenses: Ref 15 (flat-footed 14), Fort 11, Will 10; armor +4
hp 7; Threshold 11

Speed: 6 squares
Melee: bayonet +3 (1d8+2) or
Ranged: blaster rifle +4 (3d8) or
Ranged: frag grenade +3 (4d6, 2-square burst)
Base Atk: +2; Grp: +3
Atk Options: autofire (blaster rifle)
Special Actions: Republic Military Training*

Abilities: Str 13, Dex 12, Con 10, Int 10, Wis 10, Cha 8
Feats: Armor Proficiency (light), Republic Military Training*, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills: Initiative +7, Perception +6
Possessions: Republic light armor (+4 armor, +1 equipment), blaster rifle with bayonet, 2 frag grenades, comlink (encrypted), utility belt with medpac

* This feat is found on page 35 of the Knights of the Old Republic Campaign Guide. If you don't have that book, replace the feat with Point Blank Shot.

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