Posted by Bryan | July 27, 2008 at 09:52 PM ET
In the Star Wars Miniatures Game, Captain Panaka retains his Bodyguard ability. However, Panaka brings more to the battle grid than operating as a simple Hit Point sink for more powerful characters. His Opportunist ability raises his offensive capability, and his commander effect increases his tactical effectiveness. Like Grand Admiral Thrawn, Captain Panaka can switch the positions of two allied characters at the end of his turn.
Comparing
Captain Panaka to Amidala's other bodyguard, Captain Typho (from
the Clone Strike set), Panaka has a slightly higher cost in
exchange for 10 more Hit Points, a slightly lower Defense, and
an additional special ability. Both share the same Attack and
Damage scores as well as the Bodyguard ability. However, they
have different commander effects. Panaka can boost a squad's
tactical maneuverability, while Typho gives Naboo Soldiers the
Bodyguard ability, providing additional protection to an important
ally.
Faction:
Republic
Cost: 23
Hit Points: 70
Defense: 16
Attack: +8
Damage: 10
Special Abilities: Unique; Bodyguard; Opportunist
Commander Effect: At the end of this character's
turn, 2 Medium allies within 6 squares of this character can
switch positions.
Star Wars Roleplaying Game: Saga Edition Statistics
Captain Panaka CL 11
Medium
Human: soldier 7/elite trooper 2/officer 2
Destiny: 1; Force: 5
Init: +14; Senses Perception:
+12
Languages: Basic, Binary, Huttese
Defenses:
Ref 28 (flat-footed 23), Fort 27, Will 27
hp 107; DR1; Threshold 27
Speed:
6 squares
Melee: unarmed +14 (1d6+8)
Ranged: S-5 heavy blaster pistol (ascension
gun) +17 (3d8+5 or special) or
Ranged: blaster pistol +17 (3d6+5)
Base Atk: +11; Grp: +15
Atk Options: Point Blank Shot, Precise Shot
Special Actions: Battle Analysis, Deployment
Tactics, Draw Fire, Harm's Way
Abilities:
Str 16, Dex 18, Con 14, Int 15, Wis 14, Cha 13
Special Qualities: command cover, share talent
(Harm's Way)
Talents: Armored Defense, Battle Analysis,
Deployment Tactics, Draw Fire, Greater Weapon Focus, Harm's
Way
Feats: Armor Proficiency (light, medium), Far
Shot, Martial Arts I, Point Blank Shot, Precise Shot, Quick
Draw, Weapon Focus (pistols), Weapon Proficiency (advanced melee
weapons, heavy weapons, pistols, rifles, simple)
Skills: Climb +13, Initiative +14, Knowledge
(tactics) +12, Mechanics +12, Perception +12, Pilot +14
Possessions: S-5 heavy blaster pistol (ascension
gun)*, Naboo Royal Pistol (blaster pistol),
Security Officer uniform with blast vest (+2 armor), encrypted
comlink
*Theed Arms S-5 heavy blaster pistol (ascension gun)
- The Theed Arms S-5 combines the firepower of a heavy blaster
pistol with the utility of an ascension gun. This allows the
wielder to carry a single weapon that provides for defense,
quick ascension capability, and the ability to capture an opponent.
A successful hit using the liquid cable feature ensnares a target
or securely attaches to a targeted surface. It can lift up to
500 kilograms and has a range of 8 squares. It holds two 20-meter
liquid cables. The blaster pack holds 20 shots before depletion.
The gun also holds 10 microdarts (1d2 points of damage and paralytic
poison [see page 255 of the Saga Edition Core Rulebook], max
range 6 squares).
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