Posted by Bryan | July 31, 2008 at 03:06 AM ET
In the Star Wars Miniatures Game, the Sith Marauder fills the same niche as the somewhat overcosted Dark Side Enforcer (Champions of the Force). Despite costing 4 points less, the Marauder has +2 Attack, +2 Defense, +1 Force, and two nice utility Force Powers (Lightsaber Deflect and Lightsaber Sweep). Because of this, the Sith faction now has a viable mid-cost melee fighter -- certainly not "filler," but definitely not the centerpiece of your squad.
Still, don't get
overconfident when fighting a Republic squad. The Marauder can't
stand up to a Jedi Weapon Master (also Champions of the Force)
or a high-value Jedi Master - but really, who other than a Sith
Lord can? While you can sacrifice a Marauder to put a big dent
in such an enemy, you're probably better off using them in a
supporting role, clearing out clusters of low-cost enemies with
Lightsaber Sweep or playing wingman to a heavy-hitter.
Faction:
Sith
Cost: 22
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities: Melee Attack; Double Attack
Force Powers: Force 2; Lightsaber Deflect;
Lightsaber Sweep
Star Wars Roleplaying Game: Saga Edition Statistics
Sith Marauder CL 8
Medium Human:
Jedi 7/Sith apprentice 1
Destiny: 1; Force: 5; Dark
Side: 8
Init: +11; Senses Perception:
+8
Languages: Basic, Huttese, Sith
Defenses:
Ref 22 (flat-footed 20), Fort 22, Will 19; Block, Deflect
hp 84; Threshold 22
Speed: 6
squares
Melee: lightsaber +13 (2d8+12) or
Melee: lightsaber +11 (3d8+12) or
Ranged: by weapon +10
Base: Atk +8; Grp +11
Atk Options: Cleave, Melee Defense, Power Attack,
Whirlwind Attack, Wicked Strike
Special Actions: Resilience
Force Powers Known: (Use the Force +9) dark
rage
Abilities:
Str 16, Dex 14, Con 14, Int 14, Wis 8, Cha 10
Talents: Block, Deflect, Resilience, Weapon
Specialization (lightsabers), Wicked Strike
Feats: Cleave, Force Sensitivity, Force Training,
Melee Defense, Power Attack, Rapid Strike, Weapon Focus (lightsabers),
Weapon Proficiency (lightsabers, simple weapons), Whirlwind
Attack
Skills: Acrobatics +11, Endurance +11, Initiative
+11, Perception +8, Use the Force +9
Possessions: lightsaber (self-built), Sith
robes, utility belt
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