Posted by Bryan | August 15, 2008 at 02:05 AM ET
Customized for each individual buyer, no two ASN-121s are quite alike. For example, some versions are miniaturized but more highly skilled assassins designed for heavier fighting (page 135, Threats of the Galaxy), ideal for targets employing larger numbers of organic guards. An ASN-121 similar to the one shown here was used by Zam Wesell to deliver two poisonous kouhuns to Senator Amidala's suite on Coruscant just prior to the start of the Clone Wars.
In the Star Wars Miniatures Game, the ASN Assassin Droid reprises two abilities that haven't been seen in a while: Kouhun Infestation (Zam Wesell, Clone Strike) and Programmed Target (E522 Assassin Droid, Bounty Hunters). Both make the ASN particularly good at hitting a high-value target on your opponent's squad. Combined with the mobility provided by Flight, the ASN has potential to catch an opponent by surprise.
For example,
you might move the ASN as your last activation on one round,
using Flight to move through 12 squares that would normally
be impassable in one turn (for example, pits, low objects, or
groups of enemies). Then, on your first activation of the following
round, use Kouhun Infestation to strike out at a target that's
still 12 squares away and not in line of sight. For best results,
combine with some form of initiative control (such as Recon)
to maximize your chances of getting three or more turns back
to back. It's a 50/50 gamble because the target gets a save,
but at the very least, it can throw your opponent off or prompt
him to waste too much effort taking out the assassin droid.
Faction:
Fringe
Cost: 27
Hit Points: 50
Defense: 18
Attack: +8
Damage: 20
Special Abilities: Droid; Flight; Kouhun Infestation;
Programmed Target
Star Wars Roleplaying Game: Saga Edition Statistics
ASN-121 Assassin Droid CL 5
Medium
droid (4th-degree): soldier 5
Force: 4
Init: +9; Senses: darkvision,
low-light vision, Perception: +11
Languages: Basic, Binary, 2 unassigned
Defenses:
Ref 18 (flat-footed 16), Fort 19, Will 17
hp 54; Threshold 19
Speed:
fly 12 squares
Melee: claw +7 (1d4+4) or
Ranged: sniper blaster +8 (3d8+4) or
Ranged: sniper blaster +8 (4d8+4) with Deadeye
Base Atk: +5; Grp: +7
Atk Options: Deadeye, Devastating Attack (rifles),
Point Blank Shot, Precise Shot
Special Actions: anti-security stealth system,
Demolitionist
Abilities:
Str 14, Dex 14, Con —, Int 14, Wis 14, Cha 8
Talents: Demolitionist, Devastating Attack
(rifles), Weapon Specialization (rifles)
Feats: Armor Proficiency (light, medium), Deadeye,
Point Blank Shot, Precise Shot, Weapon Focus (rifles), Weapon
Proficiency (pistols, rifles, simple weapons)
Skills: Endurance +7, Initiative +9, Mechanics
+9, Perception +11, Stealth +4, Use Computer +9
Systems: flying locomotion, heuristic processor,
1 claw appendage, 2 tool appendages (one with stabilized mount),
improved sensor package, darkvision, internal storage (2 kg),
anti-security stealth system
Possessions: sniper blaster (treat as blaster
rifle with targeting scope)
Availability: Illegal; Cost: 5,730
Anti-Security
Stealth System - As a swift action, an ASN-121 assassin
droid can activate an anti-security stealth system that grants
total concealment against sensor scans, making Stealth checks
possible even without cover, darkness, or another source of
concealment. If sensors detect an ASN-121 while this system
is active, it is obvious that an illegal jamming device is in
use (probably tipping off security that this is an assassin
droid).
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